REDMOND, Wash. - Microsoft and The Coalition launched Gears of War: E-Day on October 6, 2026, on Xbox Series S/X and PC to mark the franchise’s 20th anniversary. Built from scratch in Unreal Engine 5, the prequel takes place 14 years before the original 2006 title.
What happened?
Gears of War: E-Day follows young Marcus Fenix and Dominic Santiago across three days of collapse in the city of Kalona when the Locust Horde erupts underground. The title targets 4K resolution and up to 60FPS across Campaign and Multiplayer, while Versus mode targets up to 120 frames per second. For the first time in 20 years, players have a dedicated jump button alongside degrading cover materials.
Why does it matter?
The Coalition designed E-Day as a technical and narrative reset following 2019’s Gears 5, pairing linear storytelling with modernized movement. Xbox Wire stated: "Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet." However, Substack reviewer Jordan Oloman noted trade-offs in the overhauled controls: removing grenade tagging and Meat Shields, while mapping roadie-run to L3 and jump to Y, adds movement freedom but hurts tension on sizable maps.
What happens next?
Available day one on Game Pass Ultimate and Steam, the campaign supports four players online and two-player console split-screen. Multiplayer adds Horde Siege, a 12-player PvE mode split into three squads, alongside traditional 4v4 Versus play, while no PlayStation 5 version has been announced.



