Valor Mortis Breaks Even in Seven Days, First-Person Soulslike Already Turning a Profit
One Week to Break Even, Officially in the Black
Valor Mortis reached its break-even point just seven days after launch, with developer One More Level and publisher Lyrical Games confirming on social media that the game is now officially turning a profit. "We are beyond proud to announce that Valor Mortis has officially reached a break-even point in just 7 DAYS!" the studio posted, thanking players for "answering the Emperor's call." All development, sales, and marketing costs under the Lyrical Games publishing deal have been recouped, meaning every subsequent sale contributes to profit.
A Deliberate Delay Paid Off
Originally slated for September 24, 2026, the game was pushed to October 13 to avoid a crowded month that included Silent Hill: Townfall and Control Resonant. The studio said it wanted to give the game "some room to breathe." That scheduling call appears to have paid off: the first-person soulslike hit break-even within a week of release.
Pricing and Platforms: $39.99 Entry Point
Steam Estimates: 55K–65K Copies and $2M+ Gross
Royalties and a 2027 Expansion
One More Level is scheduled to receive its first royalty payments in the first quarter of 2027, though most of that will go toward settlement schedules and commercial partners. Separately, the studio confirmed a Valor Mortis expansion will arrive at some point in 2027, though no release date, window, price, or paid/free status has been announced.
Why It Broke Even So Fast
A first-person soulslike set in a supernatural reimagining of the Napoleonic Wars, voiced by Vincent Cassel as Napoleon, combined with a $39.99 price and day-one Game Pass availability to reach players quickly in a crowded autumn window. Despite mixed critical reception, a 77% positive user score and the accessible price appear to have driven the rapid break-even.



